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AI Insights · Timothy · January 2023

Top 5 Character Collection Games on iOS in Oceania Q4 2022

Explore the performance trends of the top 5 character collection games on iOS in Oceania during Q4 2022, including downloads, revenue, and active users.

Top 5 Character Collection Games on iOS in Oceania Q4 2022

During the fourth quarter of 2022, the top 5 character collection games on iOS in Oceania exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.

Hero Clash:Catch the Thief from 9z Games(HK) saw an impressive rise in weekly revenue, growing from around $72 in the week of November 21 to approximately $14.9K by the end of December. Weekly downloads peaked at 46.4K in the first week of December before tapering off to 20.7K in the final week. The game also experienced significant growth in weekly active users, reaching a high of about 73.6K in mid-December before settling at 62.3K by the end of the quarter.

My Singing Monsters by Big Blue Bubble recorded steady weekly revenue, starting at $43K in early December and peaking at around $68.4K in the week leading up to Christmas. Weekly downloads showed a declining trend, from 11.8K in early December to 8K by the end of the month. The game maintained a stable number of active users, fluctuating slightly around the 39K mark throughout December.

Subway Surfers from Sybo Games ApS had consistent weekly revenue, ranging from $1.7K to $3.3K during the quarter. Weekly downloads saw a significant increase, rising from 10.9K in early December to 20.2K in the final week. The game’s active users remained stable, with numbers hovering around the 478K mark by the end of December.

X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED demonstrated notable weekly revenue, peaking at approximately $90.5K in late October before stabilizing around $68.2K by the end of December. Weekly downloads, however, showed a declining trend, starting at 4.9K in late September and reducing to 2.9K by the end of December. Active users showed a slight increase towards the end of the quarter, reaching about 75.5K.

EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a steady increase in weekly revenue, peaking at approximately $41.3K in mid-December. Weekly downloads fluctuated, starting at 11.4K in early December and ending at 8.7K by the end of the month. The game maintained a stable number of active users, with figures around 53.5K towards the end of December.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023